July 19-22, 2018
July 12-15, 2018
15U CLASH Tournament
July 16-19, 2018
16U BAsh Tournaments
july 12-15, 2018
17u mash tournaments
july 26-29, 2018
Teams competing in tournaments 14U - 18U will be subject to a 7 inning , 1:45 or 2 hour drop dead time limit (high school rules).
Teams advancing to the Championship round will not be subject to any restraints, weather and conditions permitting.
Teams advancing to championship rounds are based on seeding within pool and then against the field. (Example: If the top 8 teams advance from 4 pools the #1 seeds will be seeded 1-4 and the #2 seeds will be ranked 5-8 for overall seeding. If the top 8 teams advance from 5 total pools the pool winners will be seeded 1-5 and the top ranked pool runner ups will be seeded 6-8. A 3 seed from one pool can not be seeded higher than a #2 from any people regarldess of record.)
Run Rules: 15 runs after 3 innings of play - 10 runs after 4 innings of play - 8 runs after 5 innings of play.
- Pool play games can end in a tie.
- Teams should be prepared and ready to play 15 minutes before their scheduled game is set to begin.
- Games completed early will result in an early start for the following games, weather permitting.
- The tournament director has the right to shorten or forfeit a game should teams not be ready to start their scheduled game on time.
- There will be a 15 minute period in between games to allow crews time for field maintenance.
- Unless otherwise noted by a Tournament Director, no infield practice will be allowed prior to the start of any game.
- Teams will be permitted to take ground/fly balls down the outfield lines prior to the start of their game.
- WCBT uses some of the top fields in the country and we will abide by university/complex rules during our events.
- Teams will be given 15 minutes prior to the start of all games.
- Please remind your players and coaches NOT to use the infield prior to the game. Home/Visiting Team Designation
- Pool Play: Coaches will be subject to a coin flip prior to the start of each game to determine who is Home/Visitor.
- Please complete this as soon as possible to provide pitchers an adequate amount of time to get loose.
- Championship Rounds: Teams advancing out of pool play will be seeded based on records, higher seed will have choice of home/away.
- Seeding will be made available to all advancing coaches as soon as possible to prepare their team.
- WCBT does NOT have a mandatory pitching limit on innings pitched.
- HOWEVER, please remember that you are responsible for these young men and the futures they may have.
- BE SMART!
- Teams will be allowed to use a DH and/or an EH during any given game.
- Teams must designate who each player is and for what player the DH will be hitting for in the field of play.
- Should teams enter the DH in to the field of play, the DH position will be eliminated for the rest of the current game.
- The EH may also enter the field of play but MUST remain in their current batting position.
- The player for which the EH has replaced in the field will now become the EH but will remain in the same batting position.
- Steve is batting in the 6th spot of the order, playing as the teams EH. Eddie is batting in the 2nd position and playing 1B. Steve can enter the field of play at 1B for Eddie which will make Tyler in to the new EH. Steve will remain batting in the 6th spot of the order while Tyler will remain batting in the 2nd position of the order.
- Age Restrictions: All ages are based on grad years and not solely on a players birth date (age on May 1 is your age for the year). Example...for the 2018 Summer players with a graduation year of 2018 are "18U", 2019 grads are "17U" eligible, 2020 grads are "16U" eligible, 2021 grads are "15U" eligible, and 2022 grads are "14U" eligible. Regardless of age, no player having competed for an NCAA institution will be deemed eligible to compete in a Pastime sanctioned event. Players having graduated from high school, who are young Freshman in college and did not compete for an NCAA institution, will need written permission from staff to be deemed eligible to compete.
- Courtesy Runner: Must be used for catcher/pitcher with 2 outs. Optional for catcher/pitcher with less than 2 outs. Must be a player not currently in the game or the player who made the last out should a team not have an extra player on the bench.
- Intential Walks: Automatic intentional walk rule may be used.
- Slide Rules: Players must try to avoid contact on all players during the game. Pastime leaves it to the umpires discretion if there was intent to cause harm during contact. Players using intent may be subject to ejection from the current game.
- Head First Sliding: Players are encouraged to slide FEET first. Though we stress the safety of the players, there are times where head first sliding is acceptable and more comfortable for a player. Please advise your players to BE SMART when sliding head first and avoid sliding head first in to home plate.
- Bat Restrictions: No bat restrictions for teams 9U - 13U and 14U - 18U will be subjected to the -3 BBCOR High School rules on bats or USABat stamped bats. If their is a bat discrepancy we will refer to the NFHS bat regulations. Teams competing in wood bat tournaments have no weight distribution limits. Pastime will have wood bats available for purchase at several wood bat events. COMPOSITE wood bats are legal during all wood bat tournament play!
- Tie Breakers: Overall Record, Head-To-Head, Run Differential, Runs Allowed, Runs Scored, Coin Toss will be the order to determine tie breakers.
- Rosters: A player can not play for two teams within the same tournament.
- In Game Tie Breakers: Games reaching the 9th inning of play at any time will go in to the West Coast hurry up mode. The last batted out in the previous inning will start on 2nd base, regular ball and strike count applies. We will put players on 2nd and 3rd in the 10th inning and load the bases in the 11th. Championship games will NOT be subject to these rules, we will play the game normally.
- A team may start a game with 8 players.
- Forfeits: A forfeit will be scored based on the average run differential against said team, for losses, during pool play. Should the team go undefeated through pool play after the forfeit a score of 1-0 will be recorded for the forfeited game. (Example ... Team A forfeits game 1 ... loses 7-4, wins 12-4, loses 8-1 ... the average RD in games lost is 5 (7-4=3 + 8-1=7 ... 10 runs/2 games) makings the score for the forfeited game 5-0.) Should only one game be lost during the rest of pool play the RD for that single game will be used. A team may not compete past pool play with a forfeit during pool play for any reason.
- 2 way overall record tie if both teams played each other. Head to head! If the game ended in a tie run differential is used next.
- 2 way overall record tie and teams did not play each other. Run differential is used next.
- 3+ way overall record tie - head to head. If all three teams are 1-1 against each other. The highest run differential will advance. The second place team will be decided based on head to head results with remaining team. (I.E. Team A beat Team B and lost to Team C Team A RD= +11 Team B lost to Team B and Beat Team C RD= +13 Team C Beat Team A but lost to Team B RD= +4 Team B would win the pool with +13 RD and Team C would be second because it beat Team A.
Rain can play a role in any tournament. If rain comes into play, we will try to play every game. If that is impossible we will play as many games as possible and play the most important games first. Tie Breakers can become confusing.
- If all games can not be played within a pool we will use best judgement to determine pool winners following certain guidelines. The number of games we use for seeding will be determined by the lowest number of games played by a team who could mathematically advance. (i.e. Team A 1-1, B 0-4, C 3-1, D 2-1, E, 2-1 in this instance we would revert back to everyones record after two games as long as team A has not been mathematically eliminated).
- If a 3-0 team is playing a 2-0 team and that is the final game in a pool head to head will be the tie breaker still. So, if the 2-0 team wins they will be seeded higher than the 3-0 team. Head to Head will never be thrown out.
Best/Worst Case Scenario - this scenario will take place when the following example happens during an event. If a the final pool play game, or two, are eliminated due to rain or unforeseen circumstances but there is a team that has clinched an advancing spot for bracket play that team will NOT be eliminated from bracket play when the rest of the pool reverts back to the number of pool play games needed to determine who has the best record from that point. Example: If a team is 3-1 through 4 games, a team is 2-1 and gets rained out of their 4th game, and a team is 2-1-1 through 4 games. The 3-1 team has clinched a spot in to bracket play and then the second place team will advance by reverting back to the first 3 games of play based on our regular advancement rules. Once the second seed, or however many seeds need to be determined, is determined the ranking of those top seeds will be done through the regular advancing system. In short - if at any point it is mathetmatically impossible for a team to be eliminated, regardless of the outcome of any remaining games, said team will be guaranteed advancement OR seeding within the top of their pool standings and then we will use standard seeding scenarios to determine who is the 1, 2, 3, etc, seeds within that pool
Seeding for Championship Round
- We seed within a pool first. We will seed out each pool 1-5. The one seeds will be the first teams taken into championship round. If there are 5 pools and we are advancing 8 teams. The five pool winners will be seeded 1-5 regardless if a pool runner up has a better record or an even record with a higher round differential.
- If all pool play games are not completed within an event. We will seed still in pool winner and then pool runner up order. The lowest number of games played by an advancing team within each group (Pool winners and pool runner-ups) will determine the number of games we seed off of. i.e ( A. 3-0, B 4-0, C 2-0, D 4-0, E 2-1 we would revert back to everyone's run differential after two games for the pool winners and do the same setup for the pool runner ups.)